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This was good fun. Note to players, please click full-screen, for some reason the main menu is only partially visible on the web build otherwise. Some feedback, the idea and execution is really good, especially with the music. However, as others have pointed out, the visual language can be improved by highlighting the diamond or maybe giving a red tint to harmful objects. Currently, it relies on cultural context of players understanding that yes diamonds are precious items which should be collected which pushes the player to collect the diamonds, not the game highlighting it as a thing you should collect. I initially thought the little/big ghost looking things were friends to collect, till I actually touched one of them. Not sure if that makes sense, but I see you're cooking something here. Good job.

Thanks a lot for the detailed feedback. I totally get what you mean about the visual language  maybe I can add some VFX or change the color/sprite to make the diamond stand out more, and give harmful objects clearer outline Also, thanks for the heads-up about the full-screen issue, I’ll see if I can fix that too. Glad you had fun and Thanks a lot again Your feedback was really helpful. ^^