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Hey thanks! Glad you like it!

Interesting thought about the map. Not a lot of room for interconnectivity in a small space, but there’s  a couple decision points that proved interesting when playing through. Going up through the hole in the ceiling and taking advantage of the loop in the map let my players plan an ambush which is what I was hoping  the map would facilitate! There’s also a decision point in the watery cavern which allows you to go directly to Fang’s workshop.