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That cover is, of course, immaculate.

A great cursed weapon as well, good enough that even rational players will be tempted to keep it around if they're "sure" they can handle it.

Gotta love a talking partial skeleton.

Fantastic magic items.

My only critique is that I'd like the map to be less of a tunnel and offer players more than one choice how how to move through the caves.

Otherwise, this is a great adventure. I could definitely see using this with Pirate Borg, where it'd fit in great.

(+1)

Hey thanks! Glad you like it!

Interesting thought about the map. Not a lot of room for interconnectivity in a small space, but there’s  a couple decision points that proved interesting when playing through. Going up through the hole in the ceiling and taking advantage of the loop in the map let my players plan an ambush which is what I was hoping  the map would facilitate! There’s also a decision point in the watery cavern which allows you to go directly to Fang’s workshop.