Hi! This game is really minimal compared to Dungeons & Dragons. The best advice I can give is to be collaborative with your players and be open to improvisation using the prompts. If you're looking to see what a game like this feels like in action, look up Honey Heist on youtube. That's the game this is based on. Have fun!
Outrider Creative
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Thanks so much! For cursed items I like to have the environment telegraph the curse. If the party pays attention at all and talks to Bones and/or Fang they should have a good idea that the dagger is cursed. Also as soon as they interact with this particular dagger, Lorelei is gonna start speaking to them. 🧜♀️
Hey thanks! Glad you like it!
Interesting thought about the map. Not a lot of room for interconnectivity in a small space, but there’s a couple decision points that proved interesting when playing through. Going up through the hole in the ceiling and taking advantage of the loop in the map let my players plan an ambush which is what I was hoping the map would facilitate! There’s also a decision point in the watery cavern which allows you to go directly to Fang’s workshop.
Saves are used if a magic spell or special ability calls for it. For instance the Elemental Connection special ability "Blast" deals [SUM] damage or half on a successful save. So if a player uses this ability against a monster, the GM will roll a d20 on behalf of the monster. If they get the monsters' save value or below the monster only takes half damage.
If you have more questions on P&P and how to play or run TTRPGs, the Perils & Princesses discord is full of helpful people and I'm in there all the time answering questions and just chatting! https://discord.gg/ChtGzqUyzX






