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I enjoyed that this brought my PC to a standstill haha! Great concept but could use optimization to maybe not calculate projectiles when some dubblers are not on screen. Also I think the level where there's a giant sprite moving up and down is bugged maybe? I had dubblers alive but it would reset when like a few of them died.

Thank you so much! I definitely will add optimization and limits sometime in the future, but for the purposes of the Jam and the theme (and time lol), I wanted no limits. But outside of that, I definitely will add some optimization. I'm sorry there was an issue in the boss level, I didn't encounter that issue once during development, so I'll do some digging.