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I should explain this somewhere everyone can see it, but every bit of damage the monster takes adds to the armor, and the armor decays by a percentage every frame. If you bop a monster, the armor should be almost gone by the time you hit them again.

The actual damage taken formula:

damage taken = damage * (1 / (1 + armor / (maxHealth / 10)))

so if a monster takes a tenth of its health as damage, the next  bit of damage it takes (if taken before any armor decay) will be reduced by half.

Thank you for the detailed reply! I really appreciate how quickly you answered my question.