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A member registered Jan 13, 2019 · View creator page →

Recent community posts

Always a good day when I see a notification from Juice Galaxy

Best update yet

The Swirly D theme is fantastic

Feels really nice for a demo. It controls well and has a fun artstyle. I'd definitely fork over some cash in the future when this gets further along!

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Things I've noticed that haven't been mentioned (I think):

  • Ms. Slithers says "My juicy alumni" during the fight
  • Ms. Slithers stays upright once you beat her
  • More planet thingies (maybe)?
  • Pressing "Shift" Makes a scary noise, but only sometimes
  • I think the color shift from getting damaged has been slowed down and lasts longer but I could be wrong about that
  • Weapons feel heavier when flying (they dangle good)

And that's all I think I noticed. Keep up the great work!


I absolutely love the atmosphere which is brought to another level by the heavy breathing. I didn't know what to expect from a lumpy game, but this is fantastic.

Nothing like a Juice World update to make my day

Thank you for the detailed reply! I really appreciate how quickly you answered my question.

Does the armor that monsters get after being hit activate with every hit or only after it has fully decayed and the monster gets hit again?

Great! I'm eager for its release.

I really like the concept. I also really enjoy how there isn't a singular setup that you have to use in order to succeed. I hope this project continues because I would like to enjoy more levels

Thanks for the update! I appreciate that you still work on Axu while youve got so much going on.

I hope you guys are doing well during this pandemic. I'm very happy to see how far the kickstarter has come and I'm excited for what's to come. Good luck!

Thanks for the heads up. I'll definitely donate. Just keep up the good work!

Yes! I'm very happy to see this project is going to get some support. I can't wait to see how Dungeon Drafters turns ou.

Quite fun and it doesn't overstay it's welcome. While fun to play, it doesn't become repetitive with the short length. 

Noice Job

Played through the DENIZEN prototype. I thoroughly enjoyed it and hope that production is still ongoing. Overall, it was a really solid prototype, and only needs a bit of balancing. Good atmosphere, nice style, and compelling to explore. Nice job Skunkape Interactive.


I've enjoyed what i've seen of this so far. I like how many functions are involved with the gun itself and how the enemies have weakspots (helps with saving ammo). Can't wait for more.

P.S. What do you use the cartridges for?

Nice job! Very nicely made. Hat's off to Valryon.

I think I'm doing something wrong. Turns out I'm bad at charging a broken virtual pet. What I got through was enjoyable and took a little time to figure out

I love that the birds are bioluminescent.

Coolio. Thanks for the reply. Definitely gonna come back to this one.

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I found this game to be fun. Can't wait until more real people start playing.

P.S. The bows seem a bit OP

Damn. Definitely an interesting experience.

Fantastic news. Thanks for the update, it's nice to hear about what's happening in the development. Keep up the great work!

You really got me there. That’s great news. Can’t wait to see the updates.

It's a real shame that dungeon drafters has been canceled. However I am interested in seeing how this new project bangs out.

I enjoyed this yet I couldn't for the life of me figure out how to use the Homunculus. Otherwise it was a solid demo.

Sweet. Looking forward to that.

I enjoyed this game quite a bit. The focus on the main mechanic was very apparent and the game felt very fluid. I played through about three times and every new game felt fresh even though it was the same layout. Great replayability and I hope this project gets more content. 8/10 Good game. Keep up the good work LordSebbington!

Enjoyable. I would definitely recommend this game. The mechanics are simple (albeit a little tricky at first) and combat surprisingly fluid for a turn based game. I definitely enjoyed what I have seen of it so far and hope that this project gets updated (even though you could already call it finished. Keep it up Teamkalamakkara!

Much like the classic game Starcraft, Second Earth focuses heavily on gathering resources while fighting off waves of enemies. The game gets progressively harder as it continues yet every level can be beaten a myriad of different ways. The freedom of development later in the games gives it fantastic replayability. I am personally interested in what the future builds may hold.

Can't wait to see what's next. I'm really happy to hear that new updates are coming.

Short but sweet. An enjoyable experience with interesting controls. In all honesty I feel as though this game deserves to be longer and i'm looking forward to trying more games by this developer. Keep up the good work Heather Flowers!

Thanks for the quick response. I am exited for these features and can’t wait to see how they work. I really appreciate that you took time to respond and I can’t wait to see the final version. Keep up the good work!

I absolutely love this game. It runs smoothly, has fun mechanics, and fantastic replayability. The graphics are appealing and the music is good (just a little fast). Honestly this is my new favorite card game. The reengage system was fun and useful. Combat felt fluid and  never was a chore since every encounter was somehow different.

I can't wait for future updates and am really exited for whats to come. I am particularity interested in how the currency system will work (the fun little orange diamonds).

The only thing I'm wondering is: will there eventually be a healing system/item?

So, even though it's still in development i'd give this game a 9/10.

Keep up the good work Lucas