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(1 edit)

Thanks for playing!

Erq zrnaf n flabalz. V guvax FUVGB pbhyq jbex vs vg jrer E/L ohg vg qbrfa'g ernyyl jbex urer vzb.

CNVAG unf E/O pyhvat gur CNVA ovg fb V guvax gung'f gur bayl fbyhgvba gurer.

FRSRE qbrf abg frrz gb or n fgnaqnybar jbeq ba nal znwbe jbeqyvfgf (be n jbeq, crevbq, ba frireny).

Speaking of inconsistencies, there are actually quite a few tiles lacking color in part 3, though. So I do plan on fixing those :( 

(1 edit)

Va gur ABOYR/GUVEQ gurerf n juvgr V, juvpu zrnaf gung gurerf ab V va gur nafjre ohg gur nafjre qbrf unir na V juvpu vf na vapbafvfgrapl

No, that I is accounted for by the P/O tile.

Ahh yeah it makes sense