Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

rot13:

urer ner nyy gur vapbapvfgrapvrf v pbhyq svaq:

FCVPL pbhyq or fbyirq nf FUVGB (n ubg fcvpr)

CNVAG pbhyq or fbyirq nf CEVAG

FUVGB znxrf IRVAF or rvgure FRVAF, FCVAF be FCVRF

CEVAG znxrf CVMMN orpbzr CVNCN (n glcr bs svfu)

ERSRE pbhyq or fbyirq nf FRSRE (n eryvtvbhf obbx) 

(1 edit)

Thanks for playing!

Erq zrnaf n flabalz. V guvax FUVGB pbhyq jbex vs vg jrer E/L ohg vg qbrfa'g ernyyl jbex urer vzb.

CNVAG unf E/O pyhvat gur CNVA ovg fb V guvax gung'f gur bayl fbyhgvba gurer.

FRSRE qbrf abg frrz gb or n fgnaqnybar jbeq ba nal znwbe jbeqyvfgf (be n jbeq, crevbq, ba frireny).

Speaking of inconsistencies, there are actually quite a few tiles lacking color in part 3, though. So I do plan on fixing those :( 

(1 edit)

Va gur ABOYR/GUVEQ gurerf n juvgr V, juvpu zrnaf gung gurerf ab V va gur nafjre ohg gur nafjre qbrf unir na V juvpu vf na vapbafvfgrapl

No, that I is accounted for by the P/O tile.

Ahh yeah it makes sense

(1 edit)

actually decoded lol

is the d development or is it just to show that cba is a verb

(-1)

um the cba is inspired by ice and i put the ’d there for absolutely no reason lolllllllllllllllllllllllll