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Nice work it's a good prototype/starting point! Just want to make a few points, from one UE4 dev to another, that will hopefully help.

The atmosphere and aesthetics for the game are really excellent, I can definitely see the Bloodborne influence there. Do you plan the replace the assets with your own? I don't think the models from the Elemental Demo were intended for gameplay (it was a sequencer demo if I remember correctly) and probably not as well optimised as gameplay assets should be. The volumetric fog also tends to tanks performance when you use it on a directional light across the whole map. I seem to remember a GDC video covering some great ways to localise it to the specific playable areas: "Volumetric Fog and Lighting in Unreal Engine 4 | GDC 2018"

Sound design is also well done for the most part but I noticed a very harsh transition from the outside to inside area, probably just a prototype thing but thought I would point it out. A lack of music (even a temp track) for the larger boss fight left it feeling very anti-climatic too.
I would also be very wary of using licensed music from Bloodborne in your trailer on YouTube. I know it's just for your prototype, but you are still breaching copyright on another artist's work and you may have your video taken down. I'm working on a VR gothic horror project and have been writing my own music in a similar style. I have a few tracks that I probably won't use so if you want one, let me know and you can freely use that without worry. :)

Keep up the great work and I look forward to following this project as it develops.

Hi katanalevy, thank you for you feedbacks! They are really appreciated!

Most of the inspiration came after playing Bloodborne, the assets will be replaced if I have to release the game, I can iterate more (gameplay, feeling, etc.) using assets taken from the store.

The fog was really a performance hit, I optimized a but the shader, the fog is a less bit pretty but performance gained form 30fps to 1-2fps.

For the sound I admit that I had to put more effort, one of the aspect of many of my demos.

I really liked the Bloodborne trailer and I was too temped to try it as a prototype trailer, I admit that probably I will have to change it or do differently in the next demo trailer.