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I like the idea of having to dodge things that randomly spawn in! A couple of things I encountered that could use improvement: 

1. Loading into the game, everything seemed zoomed in by default; this made it difficult to navigate menus and such. Also, it seems like there's a health system and points, but I couldn't see them because of the zoom. Hopefully this was just on my end and others don't have the same experience.

2. After losing a run and restarting, I'm not able to move, it's as though the controls get disabled between one run and the next.

3. I enjoy the pixel art, but it seemed too random. There were bombs, diamonds, ghosts?, and other miscellaneous stuff. I'd recommend picking a theme (such as "trash vs. treasure") and leaning more into it with the assets.

Good job on submitting!

(+1)
  1. The zoomed-in issue you mentioned doesn’t happen in the .exe build. For the web build, since it’s my first time uploading to the web, I wasn’t fully sure how to handle resolution properly. For now, I added a “zoom out” button at the bottom right corner that fixes the view when pressed, but yeah, you’re right  resolution handling needs improvement.
  2. About the controls after restarting: when you restart the game, everything resets and the game should do a countdown from 3 in the center of the screen in red and after that you can again play well . That might have bugged out. I’ll definitely look into it and fix it. Thanks for letting me know!
  3. I’m glad you liked the pixel art! As a solo dev in this game jam, I realized how little I know about drawing. I only started learning pixel art two days ago. I struggled a lot trying to create sprites that fit a consistent theme, so I ended up using simple black and white colors  less colors, easier to manage haha.

    Your feedback really means a lot to me, thanks again ^^