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(1 edit)

oh, that cool. So  this means then i could just set up quests for each stage then just pin each as the player reaches certain points.
Will this script overwrite the current pinned quest..?
or... will I need to unpin the current pinned quest first, then pin the new one ?
If i need to unpin first, then pin the new quest if it doesnt replace how do I unpin the quest..? Is there script code for that too?

Turn "Unpin On Complete" to true in the plugin parameters and it should automatically unpin completed quests. You can unpin them with this js though:

$cgmz.getQuest("My Quest").unpin();

Thanks!