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(2 edits)

0: it is really cool! Ok so, I like that bug people are kinda the villains, but do not care enough to fight the players, but even on the dream??? Probably they could have an action to wake up too violent AND Too tricky PCs in case they need to defend themselves, no stats touched but no treasure neither. (also uhhh maybe a solution to stop people from getting in the whole dream place after the adventure might be a nice extra info uwu) 

  • Theme: On brand, on place, on everything!
  • Writing: It is a nice story, it is clear but uh... but being frank, i am not a fan of the font.
  • Layout: Simple layout, Sometimes you only need that
  • Art: Public Access art for that special feeling
  • Playability:  Will really need some prep work or have everything ready in a VTT for this. 

thank you for your thoughtful comments. I wanted to make this look and read like something from the 80s and the early days of D&D, so the art, layout and writing reflect that - I hope! Like something that would be near the back of an early Dragon magazine. 

I thought about making the adventure about “stopping” the Zimri, but in the end thought making the Zimri less obvious bad guys was more interesting. And if “Zimri the Wizard” is truly a victim, then he’s a pretty happy and complicit one!