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This game made really happy!
You built such a vibe with this game, it's crazy how good the art style is, model's animations were incredibly good, music was really well selected and consistent and your UI worked very good to show the controls. All of these elements matched in a precise style and essence that your game brings and makes it so unique.
I laughed with the end credits and the story was simple but complements the game experience in a good way.
It would be easy to say that the game pace was slow, but it depends on the focus that you want for it. In one hand adding more strategy systems to the combat could justify the way you designed it. On the other hand, if you want your game to keep working the same, maybe increasing the speed of the moves and the characters would help to increase the fun.
It's important to give the player a feedback about his actions. If you hit an enemy, a knockback or a sound may help to make clear that you damaged it. Same applies for the player's damage, moves and attacks of everyone.
With more time and a clear focus, this game could be even cooler. Keep doing it great, this concept can evolve into something incredible. You have the idea and the style, now you need to polish the game.
Great job!