I realise in my way to long reply I didnt properly comment on your comment- sorry I feel like I need to explain that it's less of the game not having the options and more like stuff like 100 intrigue runs sounds nice but that's 4 turns and you don't see a benefit until you surpass your threshers intrigue.
You are telling me there's value in investing in the stat but I'm not sure I would naturally figure that one out when you need to do so much investing without seeing a benefit.
I agree that interactions with advisors in deep space would go a long way to making their characters stand out and might incentivise me to try and make them like me without putting them on my council and getting a scene if they are in the right role for them would be great.
I'm also wondering if expanding your starting stats might help. So we start with a few starts based on our chosen pet but it might be useful to also hold knowledge stats based on starting pet that gives you a hint on somethings like starting with the blob gives you 10 in intrigue, which hints that you might want your own source of info rather than relying on her and idk 10 in science. Hawk gives you military and idk Imperial history. Viper gives media and idk Galatic relations.