Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Fast and addicting! A really well done entry. I had a lot of fun playing it.

The controls are simple, intuitive, and very snappy. Love that. 

There is a lot of untouched potential: you could add a grace counter from Touhou, where you get more points, if you dodge the bullet really close. Or slow down mechanics, to maneuver between bullets. 

The music fits perfectly. Got a highscore time of around 1 minute without touching a bullet. But at the 2 minute mark, things get really difficult. Maybe add an indicator where the next bullet will spawn, because I got sniped a lot.

I think there's also a strong message here: sometimes the mech doesn't need any weapons at all. Just out-maneuver them :D


 

(+1)

I had thought of doing graze mechanics with a second circle around the character, but wasn't sure what it would feed into since I didn't want to add scoring. If I end up doing something like a slowdown mechanic or chaff (to bomb out of patterns) then maybe grazing would build the resources for those. An off-screen indicator is definitely a must if I expand this, 100% agree.

Thanks for playing!