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Loved the art and music and I'm a sucker for incremental games.

For critiques, there were some confusing elements such as always hearing 'drone destroyed' but my drones were all still there or the fight scene in general where I wasn't quite sure what I was contributing to the fight. My missions also got stuck because 'buy a mining drone' would not complete with me buying my sixth mining drone.

Still a pretty solid package overall, though, your team bit off a large number of mechanics (the mining, the shop, the fights, etc.) and managed to hook them all together.

It’s odd that you got the mining drone bug. Previously it was caused by buying one before the mission was given, but I’m pretty sure that was fixed so there must be some other cause. Was the drone destroyed audio playing when the ufo came or just randomly? 

I heard it a few times during UFOs, but most of the time the UFO was not on-screen so I thought the asteroids were destroying them.

Thanks! Yeah, so for the fight scene, you're contributing based on the weapons you buy - which go off on auto dps checks represented by the progress bars filling up at the bottom. The damage done to you and the to opponent are shown at your health bars. Also, the mech components you buy will influence your ability to dodge attacks and accuracy. You can also spam click the boss - "shooting" off your Vulcan lasers -to give your self a bit of an edge. I agree that visual indicators could be better - I'd love to go back and flesh it out - adding attack animations, etc. 

Thanks for playing and glad you enjoyed it!