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OK this is really difficult: on the one hand this is an entry with a lot of potential, but on the other completely over-scoped

The good parts: I love the music, and the game itself is a semi-functional tactical RPG with cool visuals and and interesting world

Unfortunately, I ran into a State Management issue, where the game just stops working completely on the enemy turn. Happened three times. At my last play, I didn't even touch the mouse anymore, whenever the enemy moved. Also, the music played multiple times in parallel. Don't know how I achieved this.

This is bad, since I really wanted to play this game in its fully! If you continue with this game, I wish you best of luck! The base is definitely there! And it's looking (and sounding) really good.
 

(+1)

Thank you for your feedback! Sorry to hear that you had problems with the game getting stuck. Coding the turn-based combat was an exciting challenge, but a lot of loose ends were left here and there.

We definitely plan to continue and build a consistent gameplay on top of the current version.