Overall, I think I've done enough kludging verbs and nouns together (adventure game-style) that it's safe to say I'm stuck for the moment. I enjoyed the worldbuilding and the process, but I think a couple more hints could be dropped, or a little more signposting done, as past the more "obvious" unlocks I'm not quite sure how to progress - I've never been able to figure out how to leverage the revelation that certain characters are married but one is rumoured to be fooling around with someone else, for example. I did figure out that you can trigger *more* verbs to appear under certain circumstances, but one in particular (regarding what the Honey told me about the Wyrmhandler) I can only ever get to trigger on my second year and tell exclusively to the Monk, which does unlock unique dialogue but doesn't seem to affect anything/give me knowledge in a way I could carry forward.
Another, smaller thing: with the amount of loops a player is likely to do, the forced pauses to load text after the monk section (when you're staying with the Monk and Novice) goes from atmospheric to annoying quickly without a way to skip it or speed it up.
Looking forward to revisiting this, perhaps after a post-jam update!