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woodswake

11
Posts
41
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A member registered Jun 21, 2018

Recent community posts

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i love and appreciate the hints, thank you!

my main issue with the marketing ending is that i can get modest success by doing the marketing quests, then focusing on one skill and pumping out a bunch of related merch... but if i try and spread both, or don't make enough, i usually end up getting the normie ending; either way, i end up with a non-marketing ending i've already seen.

Cute, fun, and pointed without being mean-spirited!

I got the following endings: Artist, Crafter, Normie, and It Worked Out, I Guess (the moderate success one). Can't quite figure out how to turn the marketing path into an ending, as I've followed the goals set by it but so far only got either Normie or It Worked Out depending on my merch count.

Not quite sure how to get the other endings I'm missing, either - hints would be lovely if you're up to giving them! 

No problem at all! I played on Vivaldi specifically, if that information helps.

Overall, I think I've done enough kludging verbs and nouns together (adventure game-style) that it's safe to say I'm stuck for the moment. I enjoyed the worldbuilding and the process, but I think a couple more hints could be dropped, or a little more signposting done, as past the more "obvious" unlocks I'm not quite sure how to progress - I've never been able to figure out how to leverage the revelation that certain characters are married but one is rumoured to be fooling around with someone else, for example. I did figure out that you can trigger *more* verbs to appear under certain circumstances, but one in particular (regarding what the Honey told me about the Wyrmhandler) I can only ever get to trigger on my second year and tell exclusively to the Monk, which does unlock unique dialogue but doesn't seem to affect anything/give me knowledge in a way I could carry forward.

Another, smaller thing: with the amount of loops a player is likely to do, the forced pauses to load text after the monk section (when you're staying with the Monk and Novice) goes from atmospheric to annoying quickly without a way to skip it or speed it up.

Looking forward to revisiting this, perhaps after a post-jam update!

Another: telling the Barger that the Artisan hates the Queen gets a fun early bad end, but the normal event incongruously continues afterwards.

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Really interesting so far - I don't think I've quite cracked how I've managed to trigger different bits of gossip, but I'm only on my third or fourth loop!

Just popping in to give an error report: I told the Monk that the Honey Worker was kind (in the first year), and received this response:

Edit: same result from "the Honey Worker hates the Farmer".

Ye flask: after all this time, mine.

No tea:  an Adamsian sign.

A quick dash of Poe

Some Indy, and lo -

I've found myself quite out of lines!


As reviewer I'd be quite the dope

to fail to *review*. So: the scope

Has quite (complimentary)

Increased from past entry.

A sequel is coming, I hope!

Finding rhymes for that show was quite tough

(The resultant lines got a bit rough)

So I'm glad I was right

And we two both delight

In the good guys who take bad guys' stuff!

An enjoyable game with a clever edge,

Its laughs made me spit out my beverage!

One ending might reference

A show that's my preference -

Are you at all familiar with 'Leverage'?

Hi there! I own the original Open Sorcery on Steam, and received Jingle BEL/S as part of the Queer Halloween Stories bundle - is there a way I could access both on the same platform in order to be able to play the latter? Willing to provide proof of purchase for either/both if necessary!

as someone who Was There, at least peripherally, you nailed the tone and feeling of the time you're depicting. i caught references to various posts and incidents i remembered and laughed at them, and Luna felt like an amalgamation of several friends i've had. thanks so much.