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Really cool game! Ended up playing for a surprising amount of time!

The central mechanic is really cool:  the idea of  collecting items and kinda pushing your luck in the tower in order to better beat the tower defence levels.

There were a few things that would definitely be rooms for improvement: I think health bars over enemies (especially in the tower defence level)  would be a great improvement. I had no idea how close I  was to beating the big guy in level 8.

Is this actually a roguelike game? Excuse me if I misunderstand game genres 😅 though I thought  generally the point was that you would keep certain upgrades/abilities after death between runs in roguelikes, which this doesn't do here (unless I'm missing something!)

Also the Stone Gollum  and bomber just seemed to destroy my base  rather than help me  at all 😅 It did make me laugh so maybe it's deliberate! (I mean I should have expected it from the gollum since it was trying to kill me last round!)

Overall though this is a really cool idea, and I definitely think it could be a very addictive game with just a few tweaks! I couldn't get past the big guy on wave 8 of the TD levels, even after a few attempts where I tried to get as many items in the tower as possible. Though overall this was a really fun experience!

Thanks for submitting!

I'm glad you had fun playing the game.

I'm not the biggest expert when it comes to game genres myself but what you're thinking of is a roguelite. That's where you keep some stuff between runs, while a rogulike completely resets your progress.

The idea behind the bomber and stone golem was that they throw their projectiles exactly the same every time, so their placement on the tower matters. And if you misplace them then they can hit your tower. I guess that didn't really come across very well though 😅

Your struggles against the big guy highlights my biggest issue: I absolutely suck at balancing my games 😅 That's totally on me and definitely something to keep in mind for reworks. 

Thank you for the input and I will definitely keep that in mind if I ever decide to work on the game again. 

(+1)

Ahh I see! Thanks for the explanation!

Would love to try it again if there is ever an update! (I did legitimately really love the concept for this!)