Thanks for playing Dangalletti :D
Glad you liked the art in general as well as the weapon variety, and well can’t argue with that, just like Zorg said : “Thick southern accent My favorite !” and i’m really happy to see so much people really dig the guns, all that woprk wasn’t in vain :p
Yeah both the level design and the control scheme i decided on to allow for co-op didn’t help in some situation, looking back i feel some of these enemy placement posed least of a problem in a similar past entry where i had mouse aiming cause you could hit more angles.
Funny thing though is that i manted to have independant movement and aim to help the game feel a bit less stiff than some of the older Contra games where you couldn’t lock your aim cause you didn’t have enough buttons on the controller XD