Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Pretty cool art and overall vibe! I really liked the mech design with the bright colors and the parallax effect in the background which created a nice sense of setting. Also nice variety of weapons kept it engaging - who doesn't love a flame thrower!

My only complainy would be that being the same height as enemies made gameplay a bit tricky as most of the times I felt I couldn't jump over their shooting so it was always a matter of killing fast with no ability to dodge, which meant I would eventually die no matter what. I know this is tricky to balance as I was somewhat expecting Contra movement which wouldn't really fit the heavy mech theme.

(+1)

Thanks for playing Dangalletti :D

Glad you liked the art in general as well as the weapon variety, and well can’t argue with that, just like Zorg said : “Thick southern accent My favorite !” and i’m really happy to see so much people really dig the guns, all that woprk wasn’t in vain :p

Yeah both the level design and the control scheme i decided on to allow for co-op didn’t help in some situation, looking back i feel some of these enemy placement posed least of a problem in a similar past entry where i had mouse aiming cause you could hit more angles.

Funny thing though is that i manted to have independant movement and aim to help the game feel a bit less stiff than some of the older Contra games where you couldn’t lock your aim cause you didn’t have enough buttons on the controller XD