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(+2)

100% agreed. The pace lags and it's hard to stay motivated at the current rate of progression. I think definitely making X2 more plentiful and cheaper and perhaps even X4 makes sense to keep the income per second more progressive. 

This also would give it more of the classic progression feel of doubling or quadrupling  income at level milestones like 10, 25, 50, etc...

You've done a great job on the game. I've thoroughly enjoyed playing it (Im an idler and have played them all starting from Cookie Clicker way back).

Do you plan on having more Rebirth upgrades or anything else in the future or do you feel like the game is pretty much complete at this point?

(+2)

I will update X2 to something better. Balancing is still tricky, but let's crank it up and see. Ideally it should keep the early upgrades relevant, without overpowering the later ones.

I would like more Rebirth upgrades but I don't have any good ideas atm. They should also be not-too-hard to implement, since I will have less time soon. Also, balancing gets really hard here, since it is so far that a naturel progression test if not feasible.

It feels almost complete, but only almost. I'd like to add more in the future, but it would be at a slower pace. Glad you enjoyed it! Wouldn't be as much fun to make if nobody cared.

(+1)

If you want your customers to be more active, something like a worth 10 to 20 rebirth Monster creds "4 hours Berzerk=x4 damage" stuff, would be unlocked x4/day for ever. Or Living Scalpels for Necromancers.

Living Scalpels? Let's hear it.