Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

SageVyasa

23
Posts
1
Followers
2
Following
A member registered Jul 31, 2025

Recent community posts

Yeah, some may think the game is broken and not have the patience to get through the first 30s and just close and leave.

Bug: So, I just Rebirthed and the first round Earl did nothing and I could not afford to buy the first upgrade. Once the 30s round timer ran out, he started working. FYI

100% agreed. The pace lags and it's hard to stay motivated at the current rate of progression. I think definitely making X2 more plentiful and cheaper and perhaps even X4 makes sense to keep the income per second more progressive. 

This also would give it more of the classic progression feel of doubling or quadrupling  income at level milestones like 10, 25, 50, etc...

You've done a great job on the game. I've thoroughly enjoyed playing it (Im an idler and have played them all starting from Cookie Clicker way back).

Do you plan on having more Rebirth upgrades or anything else in the future or do you feel like the game is pretty much complete at this point?

Got it! Thank you! And it works! =)

Awesome! Thanks!!

Looking at the numbers, it seems like there is a 10x multiplier being applied to the incomes generated by each of the passives (although the passive income per second listed in the top left seems correct). Hope this helps.

Something isn't right with the $ earned. My Passive income (and Total income) shown at the bottom is $277T and I can see them going up by several B per second, but my available cash at the top left is still only $9T after 7 hours of letting it run and my available cash is only going up about 1B every 4 seconds.

So I think there is an issue with how the game is calculating the stats for the Passive income and Total income shown at the bottom left.

Got it. If/when you'd like me to test anything, just let me know what and I can report back.

Ok cool. Im happy to test too. Shall I go ahead and Rebirth now if it allows me? Or do you need to push an update first?

(1 edit)

Will the +1% Passive Income Bonus reset after Rebirth or will it be permanent? I'm asking so I know how much to invest in it now knowing Rebirth is coming soon. Thanks!

Rebirth is starting to look juicy! Can't wait for it to be implemented! =)

I'd also like to see stats for Total Dagger DMG and Total Zap DMG

Did you really boost the monster HP in the last update? I was at Arena 1100 and now I can't even complete Arena 800.

LOVE the passive income bonus! Thanks - We needed this!

I see Rebirth hasn't been implemented yet, so I assume I shouldn't try to rebirth and gain diamonds prematurely. Correct?

Got it. Thanks for clarifying. I also appreciate the text in-app being clarified.

(2 edits)

Oh, it looks like the +100% (SPOILER HIDDEN) is it's own thing and simply does 100% of the the thing it mentions and doesn't actually multiply the thing it mentions. Is that correct?

(1 edit)

I unlocked Necromancer and it says +100% (SPOILER HIDDEN), but it did not increase my (SPOILER HIDDEN).

(1 edit)

Looking forward to seeing what Monster Credits do =)

(1 edit)

Hey Zimpzon! I refreshed the browser - are the two more fireballs from Master Wizard working? For some reason I thought I've already been throwing 3 fireballs when it used to be called Healthy Income. Maybe I'm mistaken? 

And does Necromancer also give the Gold bonus that Goldmaster did? (or whatever it was called - I forgot now since you renamed it).

Thanks! Please keep the updates coming as you are able.

(1 edit)

You're doing fine. I'm patient and enjoying watching you develop Idle Earl. =)

One thing to consider - if you would add an import/export feature it would really be appreciated so we can transfer our progress to another machine (I have an extra machine I use for "overnighting") and would like to move my save file there and continue, if possible.

Again, keep up the good work!

(2 edits)

@Zimpzon, correct me if I'm wrong, but we should keep upgrading CZ because it feeds the multipliers for Witch Doctor, Wizard, and Zap Damage upgrade -- which are needed to help kill the higher HP enemies while they are still in the mob. 

I'm on Arena 450 and still need more CZ to keep the mults working for higher arena mobs. 

The only one not worth upgrading is Dagger Cooldown after lv 50.

(3 edits)

GREAT GAME!

I really like how some of the upgrades affect other upgrades multiplicatively (ie - Dagger Dmg x Gold per Dagger x Gold Value).

Please continue developing this game. 

Keep up the great work!