I liked this one, the movement has a nice feel to it. Landing feels heavy in a good way, maybe its a combination of the SFX and a slight pause or something. Overall, pretty cool. One thing I wasn't a fan of is some of the prompts for the moves showing while I was being attacked, figuring out what Space + SDJ or whatever it was is kind of hard when there's stuff going on. Maybe something more intuitive like a graphic of a downwards dash would work better. The other thing would be off screen stuff, like not knowing how large a gap is going to be or what I have to do to cross until I've failed once to see what's there.
You should keep going with this one, it could be pretty neat with more polish.