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(+2)

I liked this one, the movement has a nice feel to it. Landing feels heavy in a good way, maybe its a combination of the SFX and a slight pause or something. Overall, pretty cool. One thing I wasn't a fan of is some of the prompts for the moves showing while I was being attacked, figuring out what Space + SDJ or whatever it was is kind of hard when there's stuff going on. Maybe something more intuitive like a graphic of a downwards dash would work better. The other thing would be off screen stuff, like not knowing how large a gap is going to be or what I have to do to cross until I've failed once to see what's there.

You should keep going with this one, it could be pretty neat with more polish.

(+1)

Thanks for the feedback! Indeed, one of the things we most had trouble with was the tutorial and showing the core mechancis. Definitely gonna try more visual things next time! Also yes, we'll try to keep the level design more visible to avoid injustified deaths.

Once again, thank you very much for the feedback! It's thanks to these comments that we can learn from our mistakes and do better games in the future. We truly appretiate it! ^^