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(+1)

1. Just click e

2.yea I completely missed that and it should be an easy fix and I will update that ASAP

3.thats just a visual bug the enemy stays dead.

4.cant really do much about that that's a thing with webgl 3d games

5.im pretty sure they do, atleast they do for me ill have to look into that more

6.yea I should've made a little tutorial I just assumed everyone that played this played hl2 so I used the same control scheme.

7.yes this is another bug that I assume is taking place in the right room of the main open area of the level which is another issue with activation colliders that is a really quick easy fix that I completely missed.

8. Very valid I should've added auto aim

9.I think a sound effect could've gone a long way there to make that satisfying but I could just gib them tbh. 


I'll release a patch note within a week or 2 cause I'm away from my pc ATM that fixes the clipping and activation collider bugs. I'll probably also add a prompt to click e near the saw and add gibbing with the saw. Vertical aiming tho probably not just because I want to move onto newer projects sooner than later

Cool! Looking forward to your future projects. I'm following you here and on youtube so I will be sure to check it out!