yea there is a bug where if you collect water from a bottler that has no water left all your water purity turns into 0, the easy bypass is just to add a little bit of water into the bottler and pick it up, its literally a 1 line fix which i have done now and will probably update alongside a better tutorial page once the voting period is over. I sometimes forget the player doesn't exactly how I made the game
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that's because you sell the low purity water for money to the other npcs around the map till you have enough to buy from the special npcs near the buildable empty plot. ive mentioned all of this in the tutorial that opens and covers the screen when you start the game. but ideally i shouldve added a step by step playable tutorial
1. Just click e
2.yea I completely missed that and it should be an easy fix and I will update that ASAP
3.thats just a visual bug the enemy stays dead.
4.cant really do much about that that's a thing with webgl 3d games
5.im pretty sure they do, atleast they do for me ill have to look into that more
6.yea I should've made a little tutorial I just assumed everyone that played this played hl2 so I used the same control scheme.
7.yes this is another bug that I assume is taking place in the right room of the main open area of the level which is another issue with activation colliders that is a really quick easy fix that I completely missed.
8. Very valid I should've added auto aim
9.I think a sound effect could've gone a long way there to make that satisfying but I could just gib them tbh.
I'll release a patch note within a week or 2 cause I'm away from my pc ATM that fixes the clipping and activation collider bugs. I'll probably also add a prompt to click e near the saw and add gibbing with the saw. Vertical aiming tho probably not just because I want to move onto newer projects sooner than later