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thank you! :)

(1 edit) (+1)

Design question - on not using speed rating for overworld travel?

It feels like there's a deliberate simplicity at play here, would be interested to understand your design approach. 

I was assuming the rules were going to be something like "triple your adjusted speed rating in miles per day".

Cheers!

generally speaking, i think translating atomic movement rates for combat into movement rates for large-scale travel feels too finicky and requires more granularity of maps (e.g., basing it on miles rather than hexes, or using even smaller hexes) which i don’t care for.

it’s a concession to the original game that i use speed rating at all in dungeon contexts, since i prefer to count rooms and lengthy hallways as always taking 1 turn to traverse.