Good game.
Just kidding, but I ain't backing down yet lol, I do have some things to say (just want to say I made it to grand championship but couldn't beat it as I was too slow compared to the other sushi D:)
First of all music slaps as expected, I think it fits the game perfectly now, whatever score you got on audio should've been wayy higher. (one issue though, the music seems to cutoff near the final rounds of a map (did you forget to loop the track or is it a new bug))
Dialogue works like a charm!
Now the early/mid game is very good now, the delay on the sushi felt very nice, for the first time I could actually allow myself to strategize for items...BUT...I think the harder the sushi get and the quicker they go to the center the worse the game gets (at the moment), you just have no time to think, currently when going around the loop I'm holding the arrow keys to move towards the nearest plate the moment the music stops, and that still isn't enough most of the time, sure I could've got better upgrades but there's little I can do as I have no time to get items, I can't change upgrades, it just feels like a dead run, I even had a strategy of allowing myself to get pushed by the ai in the loop because that allowed me to cut them off really easily when we both headed to the center but even that didn't work that much as the ai got harder. Also the new addition of being able to see the offscreen opponents is very nice!
So I think there is a fundamental gameplay issue there HOWEVER I do believe it would not be hard to fix, to spitball some ideas: making items wayy more present (spawn far more, able to collect more at once), allowing Ai to use items, having the loop be bigger so getting to the center is longer might be a way to make items easier to handle if many are being used. (I think the dash ability is currently the best and most satisfying to use ability)
Really good job on such a quick update! I haven't even opened my project yet D:
Good job as always, I hope to see you three again in more jams!