Yeah this game is a really early prototype and I plan to make it a very polished and enjoyable indie game for the next jam. I really think this idea can do really well, I just didn't have time to package it properly as the scope was too large for just a couple weeks.
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In your judging would you still consider a game that has lots of potential with the idea but requires more time and effort to be done right because of the scope?
I worked a lot on the combat side (a bit too much) to make it fun so the social system / AI part was kind of last-minute. However if this game does well in this jam and people like the idea I will definitely push to make it a product that people will actually want to play, combining the juicy combat with AI-powered villagers that you actually talk with and have interconnected relationships etc. I'll probably make a whole narrative too...all of this for the next jam and some motivation from this jam would help a lot!