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the web version I am playing, there is no hint I can press 2 to switch items, maybe make it a bit more obvious?

Yeah this game is a really early prototype and I plan to make it a very polished and enjoyable indie game for the next jam. I really think this idea can do really well, I just didn't have time to package it properly as the scope was too large for just a couple weeks.

I would give 10 for creativity, but yeah need a bit more polish

In your judging would you still consider a game that has lots of potential with the idea but requires more time and effort to be done right because of the scope? 

I worked a lot on the combat side (a bit too much) to make it fun so the social system / AI part was kind of last-minute. However if this game does well in this jam and people like the idea I will definitely push to make it a product that people will actually want to play, combining the juicy combat with AI-powered villagers that you actually talk with and have interconnected relationships etc. I'll probably make a whole narrative too...all of this for the next jam and some motivation from this jam would help a lot!

Yes, all dimensions will be considered, ai integration, gameplay & stability are definitely two dimensions

But also, creativity + visual design are other dimensions as well

In the end, it is the combined score of all judges + player metrics, so I am just asking for myself.