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Overall pretty interesting entry, with two game modes.

The aesthetic was top-notch. Loved the "UFO Down" Voice clip. The BGM really fitted the vibe. Had to double check, if this was my private music, since I listen to something similar before :D

One major thing: I'm not a big fan of Click / Idle / Resource Management games, but the promise, that you can build your own mech and fight with it was really keeping me mine resources. Guess you picked "Bait" as secondary theme after all XD

At the end, the building part took me 22:24.531 (oof) and the fight was over in 00:25:228.

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22 minutes a about 7 minutes longer than what I was hoping would be the average for players. There are definitely ways to optimize you mining for a faster time - and it might encourage a second play through (along with coming up with another mech build, and possibly fighting the other 2 mechs) since you now know the systems better - but as you're not a fan of the genre, I don't expect you to want to play it again - but I'm glad that you did even though you don't like the genre. I was hoping the mech building aspect would help appeal to a broader audience and looks like it has succeeded in my book.

Thanks for playing!

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I'm jealous since I played the final build twice and died to the boss both times!

Glad you like the 'UFO Down' clip - that would be my voice 😄

(+1)

That’s actually an impressively short boss time, I wonder what boss/mech build combo you had going on. Some of my playtest fights were around a minute longer than that, I don’t think I ever had below 30 seconds.

I'm good at mashing and hat to release some steam from the long mining time :)