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Absolutely amazing game, honestly one of the best I've played. The alien setting is incredible, the world feels rich and weird in the best way, and I constantly wanted to see what’s next.

There are a few small gameplay issues I noticed. The speed boost bonuses feel a bit counterproductive, they reduce reaction time and make it harder to dodge enemies. After collecting all of them, I got stuck on what I think was the hardest obstacle combo (bat, fly, and tentacle), and I spent nearly an hour struggling just to reach halfway. I started picking speed bonuses because some of the later roads felt overly long, but they ended up making things harder instead of easier. All the other bonuses felt great and well-balanced.

I wish there was some form of monetization or upgrade system, it would be awesome to buy more sword charges. Maybe the sword could even recharge automatically over time, because it's really easy to lose in the later stages without it. That weapon is actually super useful, but one charge just isn't enough for me.

Also, Couri has a pretty big butt while riding... and with so many tentacles on the road, it's kind of surprising none of them latch on and plug her up to slow her down. Missed opportunity?

The roads themselves feel a bit empty at times. It would be really cool to occasionally see side characters, npc, wildlife, aliens, roadside buildings, weird background events, just something to give the world more life. Maybe even aliens shouting comments as we pass by?

I loved seeing Captain Fatty from Daughters of the Moon Maze! Any chance you could add Green Dog from Ruin + Lust too, or something similar?

It would also be great to add new delivery stations like: Temple, Drop incense for the cult; Junk Barrens, Deliver trash to the garbage collector; Alien-Farm, Synthetic milk delivery; Military Outpost, Supply run for stranded soldiers, Local Brothel; Food Bar or something like that.

Endings would be an amazing addition too, maybe Couri can find her final destiny, end up as alien livestock, or be enslaved with a mind-control collar for humans? The lore possibilities are wild.

In any case, I’m really happy to see this game being developed. Thanks a ton for making it, it’s a blast!

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Thanks for the long actual feedback.  I really appreciate it.

Speed ends up killing you is fair, but I'm not really sure how I can balance that with this being an endless runner where you should ultimately crash and die. Sword charges are one of the available upgrades, but 3 max might be too few. I can add an upgrade to get more.

Adding some more fun to the roads, be it background elements or a tentacle hugging her butt would be great, and is the kind of polish the game needs. I can probably get something in there.

I would like to add some more crossover characters, and more 'events' in general, but I am trying to get this game into a "finished" state. A couple more are coming and half made so we'll get some.

A variety of endings are coming in the next update.

Hi! Thanks so much for your reply.

I totally get the challenge of balancing speed boosts in an endless runner. Maybe you could experiment by slowing down enemies or the overall speed by default, with upgrades gradually bringing the pace back to normal. Shortening some of the longer road segments, widening the gameplay window to give more maneuvering space, reducing enemy spawn frequency or switching to a percentage-based spawn chance, limiting the number of simultaneous enemies on screen to 2 or 3, adding difficulty levels to cater to different players, or including upgrades that shorten the route length might also help.

Glad to hear sword charge upgrades are already planned. Maybe consider a small passive recharge over time or a rare collectible on the road that instantly refills charges? That would keep players feeling empowered without making the game too easy.

I’m really excited about the idea of adding more background life and fun interactions. Tentacles playfully grabbing Couri could add humor and charm, while alien NPCs or environmental storytelling would deepen immersion. Can’t wait to see that!

Yeah, the variety of endings sounds fantastic, it could encourage replayability and let players explore different narrative paths, which fits perfectly with the mysterious alien world you’ve built. Thanks again for making such a cool game!

No need to rush, take your time polishing the game, it’s already really enjoyable.