Any thoughts on optional “extended play” rule? I do like the straight-forward exp/level system you have already! (reminds me of Kevin Crawford’s work)
I’m just thinking of running a longer game (ideally every other week for a year-ish) which is my typical format since we don’t get much done per session an ‘adventure’ tends to spread over at least a few sessions.
I can also house-rule it easily, I just know the “system mastery”/mechanic focused players might see 5 levels and think there’s not much room to plan/work with (ie their form of play outside the game sessions).
Off the top of my head I could do exp at the end of adventures, check the math and extend the levels beyond 5th, or hand out less exp each time. (Of course narrative/arbitrary levelling is also an option)
Context note: This is me just skimming the quickstart and having backed the KS I haven’t run it yet or given an in-depth read, so a grain of salt should be taken with this feedback :)