Ooohh Doh. Probably my bad too,.. I guess I'm just fabricating experiences with the SPACE bar!!!
I love games that don't need text to explain, as they feel more accessible to people that speak any language, and also, I think visual/non-verbal language can be very intuitive and is underrated. Just brainstorming, you might be able to communicate this if:
- Light the pointer up when it's in the right place so the player can see right away that they don't have to click to get the good stuff.
- Provide a demonstration in animation form: the mouse pointer is within the walls of the light shape, and when it leaves, it turns red and the heart breaks on repeat.
- Have a flashing graphic that points the pointer to the good place and begin the drawing right away once it's within the area. It's jarring the first time, but this would most definitely avoid the click thing.
Anyways, I hope you have a great day! Good luck on your game enDevors!!!
btw I recognize the charm bells in the music XD