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Timekour's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #1857 | 3.259 | 3.259 |
| Enjoyment | #2917 | 3.148 | 3.148 |
| Artwork | #3193 | 3.222 | 3.222 |
| Creativity | #3493 | 3.370 | 3.370 |
| Narrative | #3555 | 2.407 | 2.407 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Each level will loop back (albeit more corrupted) if not completed fast enough. Also the character controls a timeloop mechanic
(Optional) Please credit all assets you've used
MOTION SICKNESS WARNING (probably not a problem but a few people have said they get motion sick while playing this game so just be careful)
Imma put controls here as well
WASD - movement
Space - Jump/vault/leap
Ctrl - Crouch(when slow) Slide/Boost(when running)
Recommendation in the Third Area: DONT GO RIGHT AFTER THE SPLIT , the checkpoints are broken and will make your recall disorienting. PLEASE GO LEFT!
see description for credits.
but we only used Supergrid starterpack: https://www.fab.com/listings/a6ab4843-7c8a-47d1-912c-fc1c3553df23
Level Design, gameplay mechanics, and Voice acting done by Clink_Y99 and MattyG
Music created by the talented Tal Ivey: See description for YT link.
Music is royalty free
(Optional) What would you like to be called if GMTK features your game?
Clink_Y99, Matthew G, Tal Ivey
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Comments
This is such a fantastic idea for a game that emphasizes speed and movement. I love how there are basically multiple difficulty settings for the same level and more skilled players can retry to get the fastest times on the hardest version. All the movement tech felt super smooth, I loved the part where you have to use your rewind to gain speed, I could see that idea itself being a sick main mechanic with a lot of applications. Also big props for the voice acting! Great job!
Congrats on your first jam game! This is a great start. When you respawn, you start off faster which is unexpected and lead to me just falling again sometimes (although I'm not great at platformers lol). I think placing the player a bit farther back from the edge or adding a short delay before starting again would help. Nice work!
TYSM for the feedback, will definitely work on fixing the respawn points, wasn't particularly happy with a few of them :)
Really nice parkour game with a very fitting visual and audio style, only wish is that I was faster, at the start especially feels a bit too slow for a fast paced game.
i like the visual style