I like the polish on things like the credits, I feel the gameplay loop (hurr hurr) has potential, but in its current state I couldn't feel any strategy whatsoever, even if some abilities counter other abilities there's no way to play towards/around that as far as I could tell. One suggestion for a "quick win" would be after you choose your 5 abilities you get the see the enemy loop and you can choose a different starting point in your loop to try and counter it. For minimal effort further that would result in some pretty decent strategy I think. Still all very impressive for being done in ~3 days.