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shefeto

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A member registered Jul 19, 2017 · View creator page →

Creator of

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Very cool, I nearly "beat" the last round because of the hero getting snagged on a monster. Shame the difficulty goes from easy easy easy easy to basically impossible, but the narrative is cool.

Extremely impressively polished, art is fantastic (and charming), better than some fully released indie games. Great juice in most places. Next time I'd suggest a .exe option, html5 games are just not responsive enough and I died because despite throwing 3 bombs away with plenty of time to spare the letting go with the mouse was no registered (probably because it was near the edge of the screen, but even when I was being fully mindful of this issue I still had a low bomb defuse rate). Also in general I'd like it more fast paced after the first customer to ease you in, other than the glitchy bombs it was simple and easy (which is fine, especially in a game jam) but it should at be faster imo.

All around I am very impressed despite my criticisms, I'm just a naturally critical person ;).

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I like the polish on things like the credits, I feel the gameplay loop (hurr hurr) has potential, but in its current state I couldn't feel any strategy whatsoever, even if some abilities counter other abilities there's no way to play towards/around that as far as I could tell. One suggestion for a "quick win" would be after you choose your 5 abilities you get the see the enemy loop and you can choose a different starting point in your loop to try and counter it. For minimal effort further that would result in some pretty decent strategy I think. Still all very impressive for being done in ~3 days.

Thanks for playing, will make sure to check out your game before the deadline as well ☺️

Thanks for letting me know, sadly I didn't have time to test it on a Linux  VM, and even less time to fix it. I'll take a look after work tomorrow if I have time.

Thank you so much for playing 🥰

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Hi y'all, it's my first game jam, please don't tease me ;) (jk, criticism is totally welcome)

Also, I was only able to develop during the first 48hrs of the 96hrs offered, not that I couldn't have worked at least twice as much as I did during that time either 💀

Tried out experimental and found a few issues you might not know all of:

1. You can no longer space out the card by adding spaces on either side of the title

2. Can't set the colour of the joker text nor its outline

3. Tried to use a square image (like photograph is not the normal ratio) and it was stretched (I think, maybe just cropped?)

I'm still very happy with the tool! But I ended up using the non experimental version for my needs this time. Looking forward to the day your tool is all anyone needs!

indeed I was, had both open and got mixed up, cheers for the heads up otherwise I'd have never noticed!

Tried out experimental and found a few issues you might not know all of:

1. You can no longer space out the card by adding spaces on either side of the title

2. Can't set the colour of the joker text nor its outline

3. Tried to use a square image (like photograph is not the normal ratio) and it was stretched (I think, maybe just cropped?)

I'm still very happy with the tool! But I ended up using the non experimental version for my needs this time. Looking forward to the day your tool is all anyone needs!

That'd be weird since it uses SteamVR which supports WMR