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(+1)

Neat idea - dual mechanics like that are always really interesting. I feel like it would be fun with some action sequences? Anyway - well done!

(+1)

Thanks!

The "Dual Mechanics", to be honest, is more like one is a backup mechanics. I always thought that "loop" for "magnifying glass" is spellt "loop", but when I was halfway done making the game, I found out that the magnifying glass "loop" is actually spellt differently as "loupe"... and so I put an actual "looping" mechanic as a backup to make sure I stay within the relevance of the theme.

Not sure about turning it into action sequence tho... I think it would make it into a completely different game... unless if you meant a stage where you need to be quick and precise with your movement and/or the timing of when to burn certain objects -- in that case I did think about it, but unfortunately I didn't have enough time to design before the jam ended.