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Feels really nice when you get in rhythm and are just mowing things down! Not being full screen/cursor locked to windows bounds in the web version can create some sad moments where you click out of bounds. I was able to count the first 3 tracks, but the Scorchpot desert track really alludes me. Like others, I think strong visual indicators/UI representation of what is considered "on beat" could go a long way.

Making multiple unique tracks/loops is an impressive feat. I'm glad folks like you with the musical/audio chops went for these games on the theme Loop. I had ideas for music based games myself, but don't quite have the skillset for that (go listen to my super basic/generic loop in my game to sample the peak of my musical prowess 😅)!

Hi! The game can be put into full screen. The button may be hard to see.

Thank you for your feedback! Honestly Scorchpot Desert is in 11/4 so it makes sense it's hard to get the rhythm. The enemies bounce to the beat. I could add an indicator like in CotN but I honestly kind of dislike that indicator, it takes away from feeling the beat. Maybe I can figure something out.