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(+1)

Just finished) First I replayed Crushed.

I have slightly mixed feelings... The game is very emotional and it perfectly complemented the first part of the story. The sincerity of the characters still wins me over. Frankly, the theme of American teenagers always causes some surprise among adults in Eurasia. And your games became an exception for me, because I finally saw real people and not the templates of American teenagers and their strange social interactions for us (all this obsession with popularity, etc.).

What I'm trying to say is that your games are very good and their unique style can attract a wide variety of players. So I congratulate you on the release and wish you further inspiration! And thank you for such an August gift!

(+2)

To be honest, I read this, and then read it again, and then shared it with my siblings, and I still can't come up with a better way to say and mean thank you in a way that sounds contrived. These games come from a place of not seeing the kind of stories that reflect my lived experiences and those around me, and a burning need to get them out even if only one other person sees them. To know that there are people outside of my target demographic who take a chance on my work and genuinely enjoy the work enough to reach out to me means the absolute world to me 🥹