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Hello gamemaker user ! (like me) The game is very funny and humoristic !

The pirate mech ambiant is good, and your illustration rocks. This is clever, and effective, the control are original, but it maybe difficult to aim correctly.

Tiny tanks are my nighmare ! But the pirate have one hand so its logical ! The choice of the music is little out of context but it work because the theme of the game is cartoon after all. Good work !

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Thanks for the feedback. I want to move from gamemaker studio 1 to godot, but I'm so used to GMS1 now. I'd rather make games than learn a new engine. And it's not like GMS1 is restricting me in any way.

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Gamemaker user since GMS1, I have move to gamemaker studio 2 when export was free. I’ve try Godot, unity, unreal. The most important is to choose the engine which you are the easier for you, and not limit you technically (but honestly gamemaker have also 3d display like you can see with my prototype).

Thanks for playing! I’m the composer, can you tell me why the music felt out of context to you? I’m new to video game scoring, not to music, so your opinion would help me for next time!

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Silver Acid your music is good, but this seems like i’m in a techno parade not into a mech and not into a pirate game. For video game there is multiple choice, ambiant music with mechanics sound, with any style but more relaxing, like you’re on hostile planet for example, or an action music because this is a scoring game, and i think you tried the second choice but in my opinion that not fit totally to game.

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Yeah at first I also thought the music goes too hard for a mech game. But because I had to leave out soundFX I'm happy that the track goes "full brigallion" like it's overpowering any noises.