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This was the best game I played so far! Played a few times until I got 87 loops. The core loop of killing zombies and staying alive was fun, but I think the upgrades are a bit confusing. There are cards that seem pretty bad and some that are OK. The ones that take HP seem too difficult. Maybe you could try making cards that switch guns and adds combo abilities (e.g. a gun that makes the next shot 10x strength). But again, well done!

Wow! That's quite a lot of cycles! Thanks for playing and for the great feedback! According to the concept, all curses should have a negative effect that makes the game more difficult, and not all of them give something useful instead. The most important thing is to make the right choice based on the current list of curses already collected. You have an interesting idea - to give different weapons or better shots, but for this I first need to create a system of correct card drop, based not on chance, but on the current situation, otherwise instead of difficult game, the player may become over imbalanced.