Wow! That's quite a lot of cycles! Thanks for playing and for the great feedback! According to the concept, all curses should have a negative effect that makes the game more difficult, and not all of them give something useful instead. The most important thing is to make the right choice based on the current list of curses already collected. You have an interesting idea - to give different weapons or better shots, but for this I first need to create a system of correct card drop, based not on chance, but on the current situation, otherwise instead of difficult game, the player may become over imbalanced.