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chrigu

25
Posts
2
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A member registered Jun 08, 2020 · View creator page →

Creator of

Recent community posts

Catchy tunes! Was fun to play through.

One thing I'd have liked is if the different attacks had to be used in different solutions. E.g. a monster that gets only hit by a certain attack.

Ah now I got it :) An X button or "tab to close" text would have helped. Great game! Upped my rating ;)

I think the only slightly frustrating part was that the bullet collision was too sensitive. I wanted to get up after dodging the bullet but kept getting hit. Anyway, great work!

This was the best game I played so far! Played a few times until I got 87 loops. The core loop of killing zombies and staying alive was fun, but I think the upgrades are a bit confusing. There are cards that seem pretty bad and some that are OK. The ones that take HP seem too difficult. Maybe you could try making cards that switch guns and adds combo abilities (e.g. a gun that makes the next shot 10x strength). But again, well done!

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Wow the game is beatiful! But incredibly difficult! The turning difference between slow speeds and faster speeds makes steering quite hard. Small nit: hitting the road edge was too sensitive. It feels like I could maybe drive back and continue. Would be more fun than immediately stopping the car :)

Somehow I had to zoom out to see the whole game. Gameplay: it took me a while to figure out what's going on. I think some iterations on tutorial would help. Once I figured out you can reply each ghost separately I started really enjoying the game. The main criticism I have is that platforming "in your mind" is not ideal for me. I was stuck at the level below because I had to time the platforms blindly with just input. Ideally the puzzle would only require hold a key until you hit a wall so you can solve the puzzle a bit more reliably without invisible platforming :) As an alternative, maybe the player could play the ghosts before dying 3 times?


I could work around the resolution issue by zooming out in the Chrome zoom settings to 50%, then using pinch to zoom on my Mac to make it larger again.

Super cool idea. I think it is unique and creative. To be honest I was a bit frustrated by having to trial and error the timing and gave up at some point. But maybe with some physics tweaks and level design maybe the game could feel less hard :)

Small feedback on the UI: I often didn't know what button was active, so I restarted instead of continuing the game. If you are still trying to play and the game is over you may accidentally press the right key and it will move to the restart button, even if I beat the level.

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Pretty nice entry! I actually couldn't figure out what the number on the target meant. So I got stuck and couldn't get the door to open.

But the mechanic is cool and creative.

Screenshots look so nice but I couldn't figure out how to get past this screen sadly

Nice game! I found it hard to tell were the start vs end is going to be so I sometimes was looking in the wrong place.

When I tried to download it Chrome is telling me Virus Detected...

The web version was not very playable because it's impossible to tell where comets are coming down until they hit.

I wasn't sure what to do with the pill. Anyway the main mechanic of remembering the path is maybe not deep enough for an engaging game by itself, but maybe combined with another mechanic it could work well!

Opening with Godot didnt work either

"This is absolutely ridiculous!" LOL this made me laugh.

Also I had this happened twice:

In terms of mechanic I think the game is missing a hook or fun core loop.  But otherwise super well polished environment!

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Woa the game feels and sounds really cool. But honestly I had no idea what to do. Some explanation would help (not that my team did it better LOL :))

The game looks really nice! The control takes some time to understand and I found the mechanic a bit too simple, so I got bored quickly. But nice work on the polish!

Not sure if the game hangs or if I didn't know what to do. I just saw some numbers on the screen.

Nice entry. I was a bit confused by the different shapes initially. Maybe moving the camera with the mouse would have helped?

The text was so small I couldn't read it! I love the art style and music though. Unfortunately I coludn't play due to text size and no explanation.

Not sure if it could be frame rate dependent or something like that.

I think I could only walk forward and backwards and shoot. The join button didn't do anything. We tried on the browser one Windows one MacOS.

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The drag of the box seems way too high, so I gave up after level two :(

But look like a cool game!

Doesn't seem to work?

Played till the end and loved it!

I agree with metamochibear that it was a bit confusing at first. Especially what got me was the level bullet: I thought I start at level 1 :)

BTW, I think the "simple math" dialog doesn't add up. 

Great game! Wish it was longer!