fun idea with the donut driving. maybe there is something here some wall sprites are hard to read (or is there a difference at all between the objects you can move through and not) and I am personally not great at aiming at quickly moving targets,
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yeah, the wall sprites are a bit buggy due to me designing the map and learning to use the tilemap litterally 2 hours before the deadline so unfortunatelly the map is quite, buggy.
the car movement is definetly hard to control at higher speeds, it was supposed to be easier with an aim assits towards the nearest pivot but we didnt have time to implement it so the game ended up a fair bit harder then intended