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(2 edits)

yeah, the wall sprites are a bit buggy due to me designing the map and learning to use the tilemap litterally 2 hours before the deadline so unfortunatelly the map is quite, buggy.

the car movement is definetly hard to control at higher speeds, it was supposed to be easier with an aim assits towards the nearest pivot but we didnt have time to implement it so the game ended up a fair bit harder then intended