Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I've played Mancala before, but it was a long time ago and I was much younger and I'm not sure I figured out/understood the strategy for it.  Nevertheless, I somehow won.

I feel like there's a lot of text to read up front (rather than something more tutorial-like), and no way to refer back to it once I actually started playing.  Clicking on the cards to see what they do is helpful, but it wasn't clear at first that that's how that worked (I expected clicking on a card to play it immediately), and it doesn't tell you about the cards the computer uses or the other rules.  Also maybe some things would be a bit clearer if there were animation for the stones moving.  (And I can click on the deck and discard pile but I'm not sure if it ever does anything.  I guess you draw back to a full hand of three at some point automatically but I can't find anywhere in the rules that explains that.)  (That said, I was able to figure out enough what was going on to win, although there was one time when it looked to me like the computer just didn't make a move and I wasn't sure what was going on there.  It's possible it did and I just had forgotten what the board state was before.)

Aside from the lack of animation, though, the graphics, while simple, do look good and the music is good.

Thank you for your feedback! I know about the lack of animations and un-beginner friendly nature are a problem, as well as the lack of visual and auditory cues, but I simply ran out of time. I will continue development after the jam and will be fixing those issues.

You draw up to three cards at the beginning of your turn, but I need to say that in-game. Thanks for pointing that out.

As for the bot, it was one of the last features I added, and ended up being pretty buggy, sometimes trying to move a pile that it can't move indefinitely.