Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Awesome job! Really fantastic execution of a clever idea. I love seeing music and rhythm mechanics implemented in other genres. The aesthetic is beautifully nostalgic, and I could probably groove to that song on repeat forever.

I appreciate the difficulty, but I think one thing that could help alleviate some frustration would be using a first-in-first-out system instead of first-in-last-out when picking up and placing mics. That way I'd be able to make multiple mic movements on the same pass of the hand. I'd often pick up a second mic to move or to fix only to realize that by picking up a second one I had prevented myself from placing the first where I would have liked.

Overall, though, the frustration was minor and the enjoyment was through the roof! Definitely an entry to be proud of. And thanks for your feedback on Rhythm Rail!

Hi, thanks for the time and feedback! I'm glad you enjoyed the game overall!

The first version was actually FIFO, and I decided to change. I guess both FIFO and FILO lead to frustration, making me think there should be an extra verb you could do, like a second button to place the second on the line? I still don't have the answer. Many of the complaints talk about the lack of agency the core mechanic brings to a strategy game, which is usually not great. Thanks a lot for pointing that out! If I keep working on the game this will probably be the first aspect to try stuff and playtest.